Game of Life on a Hexapent

First posted: July 30, 2006
Last Modified: July 30, 2006

Fig: 1: Dancer

The Game of Life by mathematician J.H. Conway popularized cellular automaton studies for a lot of people, and became a favorite computer programming exercise.

In this version, we play on the surface of a hexapent.

With practice, you'll be able to up the frequency and tweak the rules. Go wild.

But first you may want to read my Serving Hexapents, to get a better handle on this code.

Fig: 2: Generation X

Fig: 3: Through a Window

For further reading:


oregon.gif - 8.3 K
Oregon Curriculum Network